Soulskiller
Devlog
- March 21, 2024 by Valery#Soulskiller, #tds, #Diablo, #diabloid, #Unity, #C#, #Android, #rpg, #devlog, #soloHi. I'll tell you about how the code in the project works, what I adhered to, and what had to be changed. There's a lot to talk about. I will share my experience. Access limitations As I wrote in a pr... Continue reading
- March 19, 2024 by Valery#Soulskiller, #tds, #Diablo, #diabloid, #Unity, #C#, #Android, #rpg, #devlog, #soloProject structure Hello, colleagues. It's time to move from the description of the blog to the description of the project. In this article I will talk about the structure of the project: The order of... Continue reading
- March 14, 2024 by Valery#Soulskiller, #tds, #Diablo, #diabloid, #Unity, #C#, #Android, #rpg, #devlog, #soloHello, colleagues. I'll tell you about the game cycle and which games I focused on in the process. About the game and the inspirers The game will essentially be an arena in which opponents attack in w... Continue reading
- March 12, 2024 by Valery#Soulskiller, #tds, #Diablo, #diabloid, #Unity, #C#, #Android, #rpg, #devlog, #soloThe goal of the blog for me was, as I wrote in a previous article, to increase motivation in the development and completion of the game (and to feed graphomania a little more). At the same time, this... Continue reading
- March 11, 2024 by Valery#Soulskiller, #tds, #Diablo, #diabloid, #Unity, #C#, #Android, #rpgHello, colleagues. For about six months, the development of a game has been in the works, which I positioned as something small, which can distract from large projects, which does not take much time... Continue reading